In honor of the math fair and the work being done by the MIND Research Institute in helping to make math fun and attainable for all children, here is more information behind their mission and vision and how ST Math is being used in schools today.
The MIND Research Institute is on a mission revolutionize math education in America by helping elementary and secondary students excel to their full academic potential. With help from their own JiJi the penguin, they are taking an innovative visual approach to teaching math concepts while aligning to state standards.
In this exclusive TeachHUB interview, get to know JiJi the penguin and learn how MIND Research Institute is teaching math without using words.
How did MIND Research and the JiJi math program come to be?
Neuroscientists at the University of California identified a computer model of brain function which gave them the idea that we are all hardwired to recognize visual patterns, in space and in time. Dr. Matthew Peterson wrote visual game software to test out how well young children could do visual problem-solving. The findings were that they were surprisingly good at it, it was a universal skill, and it was trainable. The next step was applying this finding to help society, and the first thrust has been to provide a way for students to understand mathematics through solving visual “puzzles” via software and animating math concepts with interactive visual manipulatives.
How are MIND Research programs different from other online math games?
MIND’s programs are non-language based: they begin without any math symbols (like “+”) or math vocabulary (like “fraction”) or even any English words at all. This is the most simple, direct and rigorous way to introduce math concepts and problems. It thereby uses less working memory on non-mathematical abstractions.
The other difference is more subtle, but the instructional design has been honed through over 10 years of field-testing. For example, the real-time individual instructive feedback provided through animation is a common sense design principle which is not found in other software.
What kind of results have you seen with students using the program?
In trials at scale of between 600-10,000 students across the country, grade-average math proficiency growth has been double or more than those of comparable schools.
What are some typical responses from students and teachers?
Students become very engaged with computer games, of course, but the difference here is that they are engaged directly with solving a math puzzle – the game IS the math. The math is not an interruption to the game. Also, the math puzzles become progressively more difficult such that they are multi-step thinking exercises which are challenging for any adult – so the adults are impressed. Teachers see some of their more challenging students engaged, making progress, and productively learning math.
What we call a “JiJi Culture” starts to show up at school: math becomes a competitive and fun focus. Teachers and students believe they can all “win” at math, and JiJi the penguin starts showing up everywhere.
What are some comment complaints?
We commonly hear the question: How can we make the time in our already full schedule to spend 90 minutes a week on supplemental math software?
What obstacles do you think stand in the way of dramatically changing how math is taught?
No one is looking for dramatic changes – they are essentially looking for how we can do more of the same, but faster or more cheaply or more cleverly. By definition, a dramatic change is unanticipated.
We thought: wouldn’t it be great if everyone had been looking for a way to continue use of math manipulatives past kinder or 1st grade, and then this approach in software satisfied that demand? So, we find ourselves needing to educate the market about what is possible, rather than satisfy an existing demand.